Executive Summary

Hi! I’m Prateek, a graduate from Full Sail University with a strong foundation in intuitive design expertise, a sharp eye for gameplay testing, strong problem - solving abilities, and excellent listening and communication skills. I’m known as a source for creative, interesting concepts and for offering constructive feedback on all aspects of game development. With hands-on experience through 7+ projects and a collaborative, feedback-hungry mindset, I bring value to every team I join.

Tools & Tech

Version Control Software: Perforce, Git, Plastic SCM
Project Management Tools: JIRA, Trello, Confluence
Software: Visual Studio, Blender 3D, Adobe Photoshop
Game Engines: Unreal Engine 5, Unity (2017–Unity 6), and other industry-leading proprietary technologies

a man riding a wave on top of a surfboard

Curriculum Vitae (CV) - A brief summary of my professional work experience.

Work Experience

Mars Games - Winter Park, FL - October 2024 - Present

Systems / Level Designer - Unannounced AAA Game - Multiplayer

  • Collaborated with cross-functional teams on Systems and Level Design for an unannounced AAA title, focusing on AI integration and gameplay balance.

  • Participated in feature demos with cross-discipline leads to align design intentions with technical constraints.

  • Owned the full implementation of a modular crafting system, enabling item creation through recipe-based resource combinations.

  • Participated in daily standups and sprint reviews, learning Agile development practices and project coordination.

  • Developed tools to enhance workflow and optimize AI-driven systems, improving efficiency and overall game performance.

  • Worked in an Agile team, maintained design documentation, and managed feature tasks through Jira, Confluence and Plastic SCM.

Full Sail AR/VR Labs - Winter Park, FL - March 2024 - June 2024

XR Unreal Programmer - Project Terry (Traffic Stop Simulation Training) - Multiplayer

  • Collaborated with developers to implement simulation features and UI systems for MR applications on Meta Quest 3.

  • Utilized Git version control to manage projects and collaborate with artists and sound designers.

  • Learned and applied Agile methodologies to manage tasks and collaborate effectively within a cross-disciplinary team.

  • Collaborated with multidisciplinary teams remotely and in person to meet project milestones within strict constraints.

  • Applied iterative feedback to refine mechanics, ensuring robust and scalable gameplay systems.

  • Utilized Visual Studio and Unreal Blueprints to optimize development workflows and rapid prototyping.

Full Sail University - Winter Park, FL - December 2023 - February 2024

Unity Developer - Project Puppy

  • Developed efficient, reusable C# scripts to implement responsive game logic and player interactions in Unity.

  • Contributed to Agile sprint cycles through active participation and rapid feature iteration.

  • Identified and fixed gameplay and UI bugs using Unity’s diagnostic tools to improve stability.

  • Produced detailed documentation to keep the team informed and aligned on project progress.

  • Quickly adapted to new tools and workflows to support fast prototyping and iterative design.

  • Collaborated closely with designers to translate creative concepts into functional game features, ensuring alignment with project vision.

Founder/ QA Tester/ Unity Game Designer & Engineer

PTK - Games - Hyderabad, TS - June 2021 - September 2023

  • Delivered clean, modular code using Unity’s component architecture and physics engine, ensuring scalable and maintainable gameplay systems that supported smooth, immersive interactions.

  • Led comprehensive testing efforts—including functionality, performance, UX, and edge cases like controller disconnects or forced crashes—to ensure robust, glitch-free gameplay across all scenarios.

  • Conducted thorough playtesting and camera testing (e.g., clipping, FOV, boundaries) to detect design and logic flaws early, enhancing overall game balance, pacing, and player experience.

  • Designed and executed complex test cases focused on game feel, responsiveness, and performance, directly contributing to improved player retention and engagement.

  • Managed Git workflows for seamless team collaboration and reduced duplicate bugs by actively maintaining database hygiene and validating issues before reporting.

Education

Master of Science (MS), Game Design

Full Sail University – Winter Park, Florida

  • Project-based learning degree focusing on design, development, and project management in studio settings.

  • Built multiple prototypes and capstone projects simulating AAA, Mixed Reality development environments.

Bachelor of Fine Arts (BFA), Animation and Gaming

Jawaharlal Nehru Architecture and Fine Arts University - (JNAFAU) – Hyderabad, Telangana

  • Relevant Coursework: Game Development (Unity/Unreal), Game Engineering, Pre/Postproduction, Storyboarding, Concept Art, Algorithms.

  • Minors in Mathematics and Physics.

Capstone Projects/ College Projects

QA Tester - Lunar Derby 3000

  • Performed thorough regression testing across multiple builds to confirm bug fixes and prevent reintroductions.

  • Tested UI menus for resolution scaling, font legibility, input handling (mouse/keyboard/controller), and navigation logic.

  • Wrote, updated, and executed structured test cases to validate features like save/load systems, input mapping, AI behavior, and UI responsiveness.

  • Validated controller support, including button mapping, rumble feedback, and accessibility settings.

  • Ran compatibility tests across multiple PC configurations and display settings to identify performance-related bugs.

QA Tester - Knights Scare: A Goblin’s Tale

  • Collaborated with 3 developers using Agile workflows, offering both technical and player-focused feedback.

  • Helped the team catch 20+ critical bugs pre-submission, including soft locks, UI freezes, and broken game logic.

  • Stress-tested early builds on different hardware setups, helping improve input handling and system compatibility.

  • Developed and maintained detailed test documentation, including test case management, execution, and defect tracking.

  • Tagged and categorized bugs by severity, system, priority, and platform for triage by Producer.