Executive Summary
Hi! I’m Prateek, a graduate from Full Sail University with a strong foundation in intuitive design expertise, a sharp eye for gameplay testing, strong problem - solving abilities, and excellent listening and communication skills. I’m known as a source for creative, interesting concepts and for offering constructive feedback on all aspects of game development. With hands-on experience through 7+ projects and a collaborative, feedback-hungry mindset, I bring value to every team I join.
Tools & Tech
Version Control Software: Perforce, Git, Plastic SCM
Project Management Tools: JIRA, Trello, Confluence
Software: Visual Studio, Blender 3D, Adobe Photoshop
Game Engines: Unreal Engine 5, Unity (2017–Unity 6), and other industry-leading proprietary technologies
Curriculum Vitae (CV) - A brief summary of my professional work experience.
Work Experience
Mars Games - Winter Park, FL - October 2024 - Present
Systems / Level Designer - Unannounced AAA Game - Multiplayer
Collaborated with cross-functional teams on Systems and Level Design for an unannounced AAA title, focusing on AI integration and gameplay balance.
Participated in feature demos with cross-discipline leads to align design intentions with technical constraints.
Owned the full implementation of a modular crafting system, enabling item creation through recipe-based resource combinations.
Participated in daily standups and sprint reviews, learning Agile development practices and project coordination.
Developed tools to enhance workflow and optimize AI-driven systems, improving efficiency and overall game performance.
Worked in an Agile team, maintained design documentation, and managed feature tasks through Jira, Confluence and Plastic SCM.
Full Sail AR/VR Labs - Winter Park, FL - March 2024 - June 2024
XR Unreal Programmer - Project Terry (Traffic Stop Simulation Training) - Multiplayer
Collaborated with developers to implement simulation features and UI systems for MR applications on Meta Quest 3.
Utilized Git version control to manage projects and collaborate with artists and sound designers.
Learned and applied Agile methodologies to manage tasks and collaborate effectively within a cross-disciplinary team.
Collaborated with multidisciplinary teams remotely and in person to meet project milestones within strict constraints.
Applied iterative feedback to refine mechanics, ensuring robust and scalable gameplay systems.
Utilized Visual Studio and Unreal Blueprints to optimize development workflows and rapid prototyping.
Full Sail University - Winter Park, FL - December 2023 - February 2024
Unity Developer - Project Puppy
Developed efficient, reusable C# scripts to implement responsive game logic and player interactions in Unity.
Contributed to Agile sprint cycles through active participation and rapid feature iteration.
Identified and fixed gameplay and UI bugs using Unity’s diagnostic tools to improve stability.
Produced detailed documentation to keep the team informed and aligned on project progress.
Quickly adapted to new tools and workflows to support fast prototyping and iterative design.
Collaborated closely with designers to translate creative concepts into functional game features, ensuring alignment with project vision.
Founder/ QA Tester/ Unity Game Designer & Engineer
PTK - Games - Hyderabad, TS - June 2021 - September 2023
Delivered clean, modular code using Unity’s component architecture and physics engine, ensuring scalable and maintainable gameplay systems that supported smooth, immersive interactions.
Led comprehensive testing efforts—including functionality, performance, UX, and edge cases like controller disconnects or forced crashes—to ensure robust, glitch-free gameplay across all scenarios.
Conducted thorough playtesting and camera testing (e.g., clipping, FOV, boundaries) to detect design and logic flaws early, enhancing overall game balance, pacing, and player experience.
Designed and executed complex test cases focused on game feel, responsiveness, and performance, directly contributing to improved player retention and engagement.
Managed Git workflows for seamless team collaboration and reduced duplicate bugs by actively maintaining database hygiene and validating issues before reporting.