Player User Interface (UI) Engineering

  • Engineered a comprehensive player UI system enhancing user interaction and functionality.

  • Designed and implemented intuitive player menu UI elements using Adobe Photoshop, ensuring a visually appealing and user-friendly experience.

  • Developed responsive, adaptive UI components tailored to different screen sizes and device resolutions.

Collider and Physics Systems

  • Programmed intricate collider behavior for cage interactions, improving object responsiveness and realism in the game environment.

  • Fine-tuned collision detection algorithms to ensure precise object interactions and enhance gameplay fluidity.

Game Development & Programming

  • Developed the game using Unity Engine and C#, leveraging advanced features to optimize gameplay mechanics and performance.

  • Implemented core gameplay loops and systems, ensuring smooth player experience and system stability.

  • Integrated custom shaders and material effects to enhance the visual appeal of in-game objects.

Rapid Prototyping & Development Tools

  • Created versatile, reusable game mechanics templates to streamline rapid prototyping, accelerating development cycles and enhancing team efficiency.

  • Designed toolkits for faster iteration on gameplay systems, ensuring efficient development workflows.

Unity 3D Programmer/ Full Sail University

Project - Puppy

Tools Used

  • Unity Engine (C#): For implementing AI, NPC behaviors.

  • 3D Assets (Blender 3D): For creating props such as Dog, Cage, Stick.

  • Chaos Physics (Unity Engine C#): For creating destructible environments, terrain deformation, and impact systems.

  • Animation Blueprints (Unity Engine C#): For managing complex cage behaviors and rope of the stick.

  • Version Control and Profiling Tools (GitHub/ Gitlab): For code management and game performance optimization.

As Unity 3D Developer for Project Puppy, I designed a player UI system using user-centered design and immersive technology principles. I improved item interactions and integrated realistic collider behavior for better gameplay immersion. Using modern development approaches, I integrated advanced features into Unity and designed intuitive UI elements in Adobe Photoshop. Insights, also helped enhance the educational value and engagement of the game play elements.