User Interface Design & Development

  • Ensured scalability and usability across various screen sizes and devices, optimizing user experience on multiple platforms.

  • Designed and implemented a cohesive Main Menu UI, aligning aesthetics with the overall game style for seamless visual integration.

  • Developed smooth, animated countdown number transitions to enhance the visual fluidity of the user experience.

  • Created and integrated Pause Menu UI interaction, offering intuitive control for players during gameplay.

Quality Assurance/ Testing

  • Collaborated with developers and designers to identify and resolve critical bugs, improving overall game stability and user satisfaction.

  • Assisted in the creation of test plans and schedules, ensuring on-time delivery of milestones in fast-paced, deadline driven environments.

  • Designed and executed complex test cases, focusing on functionality, user experience, and performance to ensure seamless gameplay.

Technical UI Artist/Game UI Designer

LUNAR DERBY 3000

(Ortiz et al., 2024b).

Tools Used

  • Unreal Engine 5.2 (Blueprints): For implementing AI, Car movement mechanics.

  • 3D Assets (Blender 3D): For creating props such as barricades and car.

  • Chaos Physics (Unreal Engine): For creating destructible environments, terrain deformation, and impact systems.

  • Animation Graphics (Adobe Photoshop): For designing UI Elements and display.

  • Version Control and Profiling Tools (GitHub): For code management and game performance optimization.

As Systems Designer for Lunar Derby 3000 (Ortiz et al., 2024b), I applied usability principles to create an accessible, cross-device game environment. Drawing on research in user interfaces and immersive technologies, I designed a customizable UI that enhances interaction (Ortiz et al., 2024b; Waller & Shaw, 2022). Dynamic countdowns and interactive elements (Albert & Tullis, 2018; Garrett, 2018) were included to improve accessibility. Following best practices (Garrett, 2018; Norman, 2018), the design optimized the player experience. Adaptive AR structures, inspired by Zhou et al. (2019), further informed the interface’s versatility (Ortiz et al., 2024b).