User Interface Design & Development
Ensured scalability and usability across various screen sizes and devices, optimizing user experience on multiple platforms.
Designed and implemented a cohesive Main Menu UI, aligning aesthetics with the overall game style for seamless visual integration.
Developed smooth, animated countdown number transitions to enhance the visual fluidity of the user experience.
Created and integrated Pause Menu UI interaction, offering intuitive control for players during gameplay.
Quality Assurance/ Testing
Collaborated with developers and designers to identify and resolve critical bugs, improving overall game stability and user satisfaction.
Assisted in the creation of test plans and schedules, ensuring on-time delivery of milestones in fast-paced, deadline driven environments.
Designed and executed complex test cases, focusing on functionality, user experience, and performance to ensure seamless gameplay.
Technical UI Artist/Game UI Designer
LUNAR DERBY 3000
(Ortiz et al., 2024b).
Tools Used
Unreal Engine 5.2 (Blueprints): For implementing AI, Car movement mechanics.
3D Assets (Blender 3D): For creating props such as barricades and car.
Chaos Physics (Unreal Engine): For creating destructible environments, terrain deformation, and impact systems.
Animation Graphics (Adobe Photoshop): For designing UI Elements and display.
Version Control and Profiling Tools (GitHub): For code management and game performance optimization.
As Systems Designer for Lunar Derby 3000 (Ortiz et al., 2024b), I applied usability principles to create an accessible, cross-device game environment. Drawing on research in user interfaces and immersive technologies, I designed a customizable UI that enhances interaction (Ortiz et al., 2024b; Waller & Shaw, 2022). Dynamic countdowns and interactive elements (Albert & Tullis, 2018; Garrett, 2018) were included to improve accessibility. Following best practices (Garrett, 2018; Norman, 2018), the design optimized the player experience. Adaptive AR structures, inspired by Zhou et al. (2019), further informed the interface’s versatility (Ortiz et al., 2024b).